Record ID | harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:539890125:1693 |
Source | harvard_bibliographic_metadata |
Download Link | /show-records/harvard_bibliographic_metadata/ab.bib.12.20150123.full.mrc:539890125:1693?format=raw |
LEADER: 01693nam a2200301Ia 4500
001 012673209-4
005 20110131155425.0
008 101201s2011 maua 001 0 eng d
020 $a9781435456433
020 $a1435456432
020 $a9781435456426
035 0 $aocn688509281
040 $aUMI$cUMI$dMH
090 $aQA76.76.C672$bD844 2011
100 1 $aDuggan, Michael.
245 10 $aTorque for teens /$cMichael Duggan.
250 $a2nd ed.
260 $aBoston, Mass. :$bCourse Technology, Cengage Learning,$cc2011.
300 $a1 online resource (xvi, 389 p.) :$bill.
500 $aDescription based on print version record.
520 $a"Torque for teens, second edition teaches beginners the techniques they need to design their very own video games using Garage Games' powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions to help readers conquer each new skill presented, and ending with a summary to reinforce what they've learned. Throughout the course of the book readers will put their new skills into action with a hands-on project that ends with the creation of a first-person shooter game. Each chapter builds upon the previous until their very own video game is complete. This second edition covers the latest-and-greatest version of the software, including updates and new interfaces"--Resource description page.
500 $aIncludes index.
650 0 $aComputer games$xProgramming.
650 0 $aComputer graphics.
650 0 $aVideo games$xDesign.
650 0 $aThree-dimensional display systems.
988 $a20110131
906 $0OCLC