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MARC Record from harvard_bibliographic_metadata

Record ID harvard_bibliographic_metadata/ab.bib.11.20150123.full.mrc:737745682:2963
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.11.20150123.full.mrc:737745682:2963?format=raw

LEADER: 02963cam a22003134a 4500
001 011827422-8
005 20090305071632.0
008 080813s2008 caua b s001 0 eng
010 $a 2008035902
020 $a9780520243972 (cloth : alk. paper)
020 $a9780520255975 (pbk. : alk. paper)
035 0 $aocn225871513
040 $aDLC$cDLC$dDLC
050 00 $aN7433.8$b.N49 2008
082 00 $a776.075$222
245 00 $aNew media in the white cube and beyond :$bcuratorial models for digital art /$cedited by Christiane Paul.
260 $aBerkeley :$bUniversity of California Press,$cc2008.
300 $aix, 273 p. :$bill. ;$c24 cm.
504 $aIncludes bibliographical references and index.
505 00 $tNew media art and the gallery in the digital age /$rCharlie Gere --$tImmateriality and its discontents : an overview of main models and issues of curating new media /$rSarah Cook --$tChallenges for a ubiquitous museum : from the white cube to the black box and beyond /$rChristiane Paul --$tCurating net art : a field guide /$rSteve Dietz --$tDistributed curating and immateriality /$rJoasia Krysa --$tDeath by wall label /$rJon Ippolito --$tParticipation, flow, and the redistribution of authorship : the challenges of collaborative exchange and new media curatorial practice /$rSara Diamond --$tReconfiguring curation : noninstitutional new media curating and the politics of cultural production /$rPatrick Lichty --$tSerious games /$rBeryl Graham --$t(re)distributions : PDA, information appliance, and Nomadic arts as cultural intervention /$rPatrick Lichty --$tSeeing double : emulation in theory and practice /$rCaitlin Jones and Carol Stringari --$tgames : Computerspiele von Künstlerinnen ($tgames : computer games by artists) /$rTilman Baumgärtel, Hans D. Christ, and Iris Dressler.
520 $a"This provocative, cutting-edge anthology addresses the challenges of curating, presenting, and preserving new-media art -- artworks that use digital technologies as media and emphasize process over object. As an art form that is inherently time based, dynamic, interactive, collaborative, customizable, and variable, new-media art resists objectification. It boldly challenges the traditional art world's customary methods of presentation and documentation as well as its approach to collection and preservation. Edited and introduced by Christiane Paul and featuring contributions by prominent practitioners -- institutional and independent curators, theorists, and conservators -- this volume charts developments in an exciting field and addresses the conceptual, philosophical, and practical issues of both curating and presenting new-media art." -- Back cover.
650 0 $aDigital art$xExhibitions.
650 0 $aArt$xExhibition techniques.
650 0 $aMuseums$xCuratorship.
650 0 $aComputer art$vExhibitions.
655 7 $aExhibition catalogs.$2fast
700 1 $aPaul, Christiane.
988 $a20090210
906 $0DLC