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Record ID harvard_bibliographic_metadata/ab.bib.11.20150123.full.mrc:537249208:3291
Source harvard_bibliographic_metadata
Download Link /show-records/harvard_bibliographic_metadata/ab.bib.11.20150123.full.mrc:537249208:3291?format=raw

LEADER: 03291cam a2200361 a 4500
001 011583084-7
005 20081008113245.0
008 080123s2008 enka b 001 0 eng
015 $aGBA813271$2bnb
016 7 $a014508000$2Uk
020 $a9780500203989 (pbk.)
020 $a0500203989 (pbk.)
035 0 $aocn191753179
040 $aUKM$cUKM$dBTCTA$dYDXCP$dBAKER$dZQP$dC#P$dBWK$dBWX
050 4 $aN72.T4$bP38 2008
082 04 $a709.04$222
100 1 $aPaul, Christiane.
245 10 $aDigital art /$cChristiane Paul.
250 $a2nd ed.
260 $aLondon ;$aNew York :$bThames & Hudson,$c2008.
300 $a256 p. :$bill. (some col.) ;$c21 cm.
440 0 $aWorld of art
500 $aPrevious ed.: 2003.
504 $aIncludes bibliographical references (p. 250-251) and index.
505 0 $aIntroduction : A short history of technology and art ; The presentation, collection, and preservation of digital art -- 1. Digital technologies as a tool : Digital imaging: photography and print ; Sculpture -- 2. Digital technologies as a medium : Forms of digital art ; Installation ; Film, video, and animation ; Internet art and nomadic networks ; Software art ; Virtual reality and augmented reality ; Sound and music -- 3. Themes in digital art : Artificial life ; Artificial intelligence and intelligent agents ; Telepresence, telematics, and telerobotics ; Body and identity ; Databases, data visualization, and mapping ; Beyond the book: text and narrative environments ; Gaming ; Tactical media, activism, and hacktivism ; Technologies of the future ; Mobile and locative media ; Social networking ; The next generation of virtual worlds -- Glossary -- Artists' websites and online art projects -- Digital arts organizations and networks, museums, and galleries -- Digital art festivals -- Select new media art exhibitions.
520 1 $aDigital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installation and virtual reality have emerged as recognized artistic practices. Christiane Paul surveys the developments in digital art from its appearance in the 1980s to the present days, and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she discusses the key artists and works. The book explores themes addressed and raised by the art, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, as well as issues such as the collection, presentation and preservation of digital art. This revised and expanded edition investigates key areas of digital art practice that have gained in prominence in recent years, including the emergence and impact of mobile and site-specific media, social networking and virtual worlds such as Second Life.
650 0 $aArt and technology.
650 0 $aDigital art.
650 0 $aComputer art.
650 0 $aNew media art.
988 $a20081008
049 $aHFLA
906 $0OCLC