Over the years, Dougal Keane developed a personal rule: Never adventure with people you like. If pressed, he might modify it to: Don't adventure with people you'd hate to see die. Now, in the depths of the crypts beneath Divinity's Reach, he was getting his wish. Dougal disliked his comrades intensely. He also hated his task. Most of all, at the moment, he hated the stifling heat of the crypts themselves.
Check nearby libraries
Buy this book
Guild Wars: Ghosts of Ascalon tells the story of an adventurer by the name of Dougal Keane and his rag-tag group of comrades in their quest to recover a fabled Charr artifact, the Claw of Khan-Ur.
Check nearby libraries
Buy this book
Showing 1 featured edition. View all 1 editions?
Edition | Availability |
---|---|
1 |
aaaa
Libraries near you:
WorldCat
|
Book Details
Published in
New York, USA
Classifications
Contributors
The Physical Object
ID Numbers
Excerpts
Page 1,
added anonymously.
Community Reviews (0)
Feedback?History
- Created August 1, 2010
- 9 revisions
Wikipedia citation
×CloseCopy and paste this code into your Wikipedia page. Need help?
August 4, 2022 | Edited by ImportBot | import existing book |
December 29, 2021 | Edited by ImportBot | import existing book |
July 27, 2021 | Edited by ISBNbot2 | normalize ISBN |
September 25, 2020 | Edited by MARC Bot | import existing book |
August 1, 2010 | Created by 69.205.198.107 | Created new edition record. |