An edition of Crowd Simulation (2012)

Crowd Simulation

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Last edited by MARC Bot
September 4, 2024 | History
An edition of Crowd Simulation (2012)

Crowd Simulation

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large.Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: Population modelingVirtual human animationBehavioral models for crowdsThe connection between virtual and real crowdsPath planning and navigationVisual attention modelsGeometric and populated semantic environmentsCrowd renderingThe second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

Publish Date
Publisher
Springer
Pages
311

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Previews available in: English

Edition Availability
Cover of: Crowd Simulation
Crowd Simulation
Aug 23, 2016, Springer
paperback
Cover of: Crowd Simulation
Crowd Simulation
2013, Springer London, Imprint: Springer
electronic resource / in English - 2nd ed. 2013.
Cover of: Crowd Simulation
Crowd Simulation
Oct 04, 2012, Springer
hardcover
Cover of: Crowd Simulation
Crowd Simulation
Publish date unknown, Springer
unknown binding

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Book Details


Classifications

Library of Congress
H61.25 .T48 2013, T385

The Physical Object

Format
hardcover
Number of pages
311

ID Numbers

Open Library
OL30588982M
ISBN 10
144714449X
ISBN 13
9781447144496
LCCN
2012950038
OCLC/WorldCat
805017772

Work Description

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.

The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large.

Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of:

  • Population modeling
  • Virtual human animation
  • Behavioral models for crowds
  • The connection between virtual and real crowds
  • Path planning and navigation
  • Visual attention models
  • Geometric and populated semantic environments
  • Crowd rendering

The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

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September 4, 2024 Edited by MARC Bot import existing book
February 26, 2022 Edited by ImportBot import existing book
November 13, 2020 Edited by MARC Bot import existing book
October 11, 2020 Created by ImportBot Imported from amazon.com record