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Subjects
Game theory, Information resources managementShowing 3 featured editions. View all 3 editions?
Edition | Availability |
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1
Gamification: Using Game Elements in Serious Contexts
2018, Springer International Publishing AG
in English
3319833197 9783319833194
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2
Gamification: Using Game Elements in Serious Contexts
2016, Springer
in English
3319455575 9783319455570
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WorldCat
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3
Gamification: Using Game Elements in Serious Contexts
Oct 12, 2016, Springer
hardcover
3319455559 9783319455556
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Book Details
Edition Notes
Source title: Gamification: Using Game Elements in Serious Contexts (Progress in IS)
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The Physical Object
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- Created May 4, 2020
- 2 revisions
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February 27, 2022 | Edited by ImportBot | import existing book |
May 4, 2020 | Created by ImportBot | Imported from amazon.com record |