An edition of Gamification (2016)

Gamification

Using Game Elements in Serious Contexts

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Last edited by ImportBot
February 27, 2022 | History
An edition of Gamification (2016)

Gamification

Using Game Elements in Serious Contexts

  • 2 Want to read

This edition doesn't have a description yet. Can you add one?

Publish Date
Publisher
Springer
Pages
175

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Edition Availability
Cover of: Gamification
Gamification: Using Game Elements in Serious Contexts
2018, Springer International Publishing AG
in English
Cover of: Gamification
Gamification: Using Game Elements in Serious Contexts
2016, Springer
in English
Cover of: Gamification
Gamification: Using Game Elements in Serious Contexts
Oct 12, 2016, Springer
hardcover

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Book Details


Edition Notes

Source title: Gamification: Using Game Elements in Serious Contexts (Progress in IS)

Classifications

Library of Congress
HF54.5-.56

The Physical Object

Format
hardcover
Number of pages
175

ID Numbers

Open Library
OL27999483M
ISBN 10
3319455559
ISBN 13
9783319455556

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
February 27, 2022 Edited by ImportBot import existing book
May 4, 2020 Created by ImportBot Imported from amazon.com record