An edition of Turbo gameworks (1985)

Turbo GameWorks

Owner's Handbook

1st ed.
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Last edited by Scott365Bot
March 29, 2024 | History
An edition of Turbo gameworks (1985)

Turbo GameWorks

Owner's Handbook

1st ed.
  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Language
English
Pages
143

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Previews available in: English

Edition Availability
Cover of: Turbo GameWorks
Turbo GameWorks: Owner's Handbook
1985, Borland International
in English - 1st ed.

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Book Details


Published in

Scotts Valley, CA, U.S.A

Table of Contents

INTRODUCTION Page 1 Shake Hands with Your Computer Opponent Page 2 What's Inside Turbo GameWorks Page 2 Structure of this Manual Page 2 Typography Page 3 The Distribution Diskettes Page 3 Acknowledgements Page 3 1. Chapter 1. PLAYING GO-MOKU Page 7 How to Play Turbo Go-Moku Page 7 2. Chapter 2. PLAYING CHESS Page 9 How to Play Turbo Chess Page 10 Making Moves Page 10 The Opening Library Page 12 How Turbo Chess Handles Errors, Checkmates, and Draw Games Page 12 Turbo Chess Commands Page 13 Newgame Page 13 Quit Page 13 Level Page 13 Clocks Page 17 Changing Sides and Terminating Search Page 17 Taking Back Bad Moves Page 17 Need a Hint? Page 17 Changing Colors and Setting Up Positions (the Chess Board Editor) Page 18 Auto Page 18 MultiMove Page 18 SingleStep Page 18 Value Display Page 18 3. Chapter 3. PLAYING BRIDGE Page 21 How to Play Turbo Bridge Page 21 Options Menu Page 21 Bidding Page 22 The Bidding System Page 24 Table Talk with a Computer? Bidding Strategy Page 26 Trick or Treat: Playing the Cards Page 27 4. Chapter 4. ANATOMY OF A GAME Page 31 Types of Computer Games Page 31 How to Recognize a Game When You See One Page 32 Data Structure Page 32 Evaluation Page 33 User Interface Page 34 And They're Off! Page 34 5. Chapter 5. GO-MOKU PROGRAM DESIGN Page 35 6. Chapter 6. CHESS PROGRAM DESIGN Page 47 7. Chapter 7. BRIDGE PROGRAM DESIGN Page 87 A. Appendix A. THE HISTORY OF COMPUTER CHESS Page 113 B. Appendix B. CHESS RULES Page 119 C. Appendix C. BASIC BRIDGE RULES AND STRATEGY Page 127 D. Appendix D. SUGGESTED READING Page 131 E. Appendix E. GLOSSARY Page 133

Edition Notes

Bibliography: p. 131.
"Source code, secrets, & strategies includes. Chess, bridge, & go-moku"--Cover.
"Tools for Turbo Pascal"--Spine.
Includes index.

Other Titles
Turbo game works.

Classifications

Dewey Decimal Class
794.8/2
Library of Congress
GV1469.2 .T87 1985

The Physical Object

Pagination
vi, 143 p. :
Number of pages
143

ID Numbers

Open Library
OL2753290M
Internet Archive
turbogameworksow0000unse
ISBN 10
0875241468
LCCN
86105441
OCLC/WorldCat
14242458

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
March 29, 2024 Edited by Scott365Bot Linking back to Internet Archive.
July 13, 2023 Edited by ImportBot import existing book
November 4, 2020 Edited by MARC Bot import existing book
April 30, 2011 Edited by OCLC Bot Added OCLC numbers.
April 1, 2008 Created by an anonymous user Imported from Scriblio MARC record.