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A guide to building Flash-based games for Nintendo Wii that provides an overview of the history of games, animation, and the console and covers Adobe Flash, drawing and game design fundamentals, animation principles, character, story, building scenes and worlds, sound, players, objectives, programming a short game, WiiCade production, and other related topics.
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Previews available in: English
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Book Details
Published in
Boston, MA
Edition Notes
"User level: Beginner - Intermediate"--Cover p. [4].
Included CD-ROM contains: Any Audio Converter, SourceForge's Audacity, the WiiCade API, and example files for all the exercises in the book.
Includes index.
System requirements not stated.
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- Created July 29, 2011
- 7 revisions
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January 14, 2023 | Edited by ImportBot | import existing book |
January 2, 2023 | Edited by MARC Bot | import existing book |
December 22, 2021 | Edited by ImportBot | import existing book |
November 13, 2020 | Edited by MARC Bot | import existing book |
July 29, 2011 | Created by LC Bot | Imported from Library of Congress MARC record. |