An edition of Dungeon Interludes (2006)

Dungeon Interludes

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Last edited by ImportBot
August 17, 2024 | History
An edition of Dungeon Interludes (2006)

Dungeon Interludes

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Six adventures for character levels 1-13

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

This module is a collection of six related adventures designed to be played nonconsecutively over the course of a campaign. Each adventure builds on the one before it, but is complete and stand-alone. This allows the DM to weave an ongoing plot line into his larger campaign, which gets revealed bit by bit, one episode at a time. As the heroes progress in level, they slowly uncover a great plot by an ancient summoner to forge the Oculum Infernae, a terrifying artifact that will allow him to read the heavens with perfect clarity. Only by stopping his efforts can the heroes ensure that the evil wizard won't summon an army of unspeakable terror!

If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!

Features:

  • A new approach to adventures: six stand-alone modules designed to be played at different times in a campaign, which slowly weave a connected storyline
  • Each adventure can be played on its own, or they can be tied to the larger metaplot
  • Six separate adventures each with its own distinct theme, including such unique settings as a paladin's burial sanctuary, the lair of a xill trophy hunter, and a wizard's tower sinking into a tar pit
  • A climactic finale where the PCs must stop an evil summoner from bringing an army of devils into the world
Publish Date
Publisher
Goodman Games
Language
English
Pages
88

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Edition Availability
Cover of: Dungeon Interludes
Dungeon Interludes
January 2006, Goodman Games
Paperback in English

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Book Details


Edition Notes

Series
Dungeon Crawl Classics, 14

Contributors

Cover Art
Chuck Whelon
Cover Art
Brad McDevitt
Interior Design
Ian Armstrong
Interior Design
Stacy Drum
Interior Design
Jason Edwards
Interior Design
Tom Galambos
Interior Design
Friedrich Haas
Interior Design
James Holloway
Interior Design
Cliff Kurowski
Interior Design
Brad McDevitt
Interior Design
Jesse Mohn
Interior Design
Chris Watkins
Cartographer
Jeremy Simmons

The Physical Object

Format
Paperback
Number of pages
88
Dimensions
10.7 x 8.3 x 0.4 inches
Weight
8 ounces

ID Numbers

Open Library
OL8587441M
ISBN 10
0976314207
ISBN 13
9780976314202
Library Thing
1967270
Digital Object Identifier (DOI)
10.1604/9780976314202
Goodreads
2332435

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History

Download catalog record: RDF / JSON
August 17, 2024 Edited by ImportBot import existing book
August 11, 2024 Edited by bitnapper Edited without comment.
August 26, 2023 Edited by bitnapper Edited without comment.
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
December 10, 2009 Created by WorkBot add works page