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This book is a history of the Videogames, from early computers, up until 1993 the year before this book was published. It's main focus is on the technical business strategies of how games were created, their market, the decline in popularity in the early 1980's and return to populaity in the United States. It takes a year by year look at the various important advances in video game technology, and popularity. There are no photographs, illustrations, or screenshots, only text. The book originally sold for $19.99. The book would be updated several times. The copyright says the First Edition/First Printing was limited to 1,000 copies.
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Subjects
Video games, History, Arcade, Arcade games, Games, Hobbies, Passtimes, Pinball, Puzzles, Strategy, VideogamesShowing 4 featured editions. View all 4 editions?
Edition | Availability |
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1
Phoenix: The Fall & Rise of Videogames
July 2001, Rolenta Press
Paperback
in English
- 3rd Ed edition
096438485X 9780964384859
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2
Phoenix: The Fall & Rise of Videogames
January 1997, Rolenta Press
Paperback
0964384825 9780964384828
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aaaa
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WorldCat
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3
Phoenix: The Fall & Rise of Home Videogames
1994, Rolenta Press
Paperback
in English
0964384884 9780964384880
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zzzz
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WorldCat
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4
Phoenix: the fall & rise of home videogames
1994, Rolenta Press
in English
- 1st ed.
0964384884 9780964384880
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zzzz
Libraries near you:
WorldCat
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Feedback?June 8, 2020 | Edited by TearyEyesAnderson | desc, tags update |
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