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A renowned game designer describes how she recovered from a debilitating concussion by turning her therapeutic process into a digital game that became the subject of a major NIH research study.
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Subjects
Internet games, Resilience (Personality trait), Treatment, Post-traumatic stress disorder, Psychological aspects, Self-help techniques, nyt:advice-how-to-and-miscellaneous=2015-10-04, New York Times bestseller, Computer games, Social aspects, Health aspects, Jeux d'ordinateur, Aspect social, Aspect sanitaire, Aspect psychologique, Self-actualization (psychology), Video games, GAMES & ACTIVITIES, Video & Electronic, Computers, health aspects, Computers, psychological aspects, Conduct of life, Computers, social aspects, Lebensführung, Gamification, Resilienz, Verhaltensmodifikation, FlexibilitätShowing 8 featured editions. View all 8 editions?
Book Details
Table of Contents
Part 1. Why games make us superbetter. You are stronger than you know ; You are surrounded by potential allies ; You are the hero of your own story ; You can make the leap from games to gameful
Part 2. How to be gameful. Challenge yourself ; Power-ups ; Bad guys ; Guests ; Allies ; Secret identity ; Epic wins ; Keeping score
Part 3. Adventures. Love connection ; Ninja body transformation ; Time rich.
Edition Notes
"*Powered by the science of games."
Includes bibliographical references (pages 431-453) and index.
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