An edition of Classical Antiquity in Video Games (2020)

Classical Antiquity in Video Games

Playing with the Ancient World

Classical Antiquity in Video Games
Christian Rollinger, Filippo C ...
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Last edited by MARC Bot
April 30, 2025 | History
An edition of Classical Antiquity in Video Games (2020)

Classical Antiquity in Video Games

Playing with the Ancient World

"From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as "Assassin's Creed' or "Civilization" selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field."--

Publish Date
Language
English

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Edition Availability
Cover of: Classical Antiquity in Video Games
Classical Antiquity in Video Games: Playing with the Ancient World
2021, Bloomsbury Publishing Plc
in English
Cover of: Classical Antiquity in Video Games
Classical Antiquity in Video Games: Playing with the Ancient World
2020, Bloomsbury Publishing Plc
in English
Cover of: Classical Antiquity in Video Games
Classical Antiquity in Video Games
2020, Bloomsbury UK
in English

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Book Details


Classifications

Library of Congress
GV1469.34.H5, GV1469.15 .C433 2020eb

The Physical Object

Pagination
312
Weight
0.618

Edition Identifiers

Open Library
OL35847321M
ISBN 13
9781350066632
OCLC/WorldCat
1127917871
Digital Object Identifier (DOI)
10.5040/9781350066663

Work Identifiers

Work ID
OL25761165W

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Download catalog record: RDF / JSON
April 30, 2025 Edited by MARC Bot import existing book
June 26, 2023 Edited by Tom Morris merge authors
October 7, 2021 Created by ImportBot import new book