An edition of Innovators' Marketplace (2012)

Innovators' Marketplace

Using Games to Activate and Train Innovators

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Last edited by ImportBot
December 29, 2021 | History
An edition of Innovators' Marketplace (2012)

Innovators' Marketplace

Using Games to Activate and Train Innovators

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Publisher
Springer
Pages
196

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Edition Availability
Cover of: Innovators' Marketplace
Innovators' Marketplace: Using Games to Activate and Train Innovators
Apr 13, 2014, Springer
paperback
Cover of: Innovators' Marketplace
Innovators' Marketplace: Using Games to Activate and Train Innovators
2012, Springer
in English

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Book Details


Edition Notes

Source title: Innovators' Marketplace: Using Games to Activate and Train Innovators (Understanding Innovation)

Classifications

Library of Congress
HF4999.2-6182

The Physical Object

Format
paperback
Number of pages
196

ID Numbers

Open Library
OL27963569M
ISBN 10
3642444563
ISBN 13
9783642444562

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History

Download catalog record: RDF / JSON
December 29, 2021 Edited by ImportBot import existing book
April 26, 2020 Created by ImportBot import new book