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Subjects
Creative ability in business, GamesShowing 2 featured editions. View all 2 editions?
Edition | Availability |
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1
Innovators' Marketplace: Using Games to Activate and Train Innovators
Apr 13, 2014, Springer
paperback
3642444563 9783642444562
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2
Innovators' Marketplace: Using Games to Activate and Train Innovators
2012, Springer
in English
3642254802 9783642254802
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Libraries near you:
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Book Details
Edition Notes
Source title: Innovators' Marketplace: Using Games to Activate and Train Innovators (Understanding Innovation)
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The Physical Object
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Feedback?December 29, 2021 | Edited by ImportBot | import existing book |
April 26, 2020 | Created by ImportBot | import new book |