An edition of A mind at play (2017)

A Mind at Play

How Claude Shannon Invented the Information Age

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Last edited by MARC Bot
March 7, 2023 | History
An edition of A mind at play (2017)

A Mind at Play

How Claude Shannon Invented the Information Age

  • 4.00 ·
  • 2 Ratings
  • 21 Want to read
  • 0 Currently reading
  • 3 Have read

"The life and times of one of the foremost intellects of the twentieth century: Claude Shannon--the architect of the Information Age, whose insights stand behind every computer built, email sent, video streamed, and webpage loaded. Claude Shannon was a groundbreaking polymath, a brilliant tinkerer, and a digital pioneer. He constructed a fleet of customized unicycles and a flamethrowing trumpet, outfoxed Vegas casinos, and built juggling robots. He also wrote the seminal text of the digital revolution, which has been called 'the Magna Carta of the Information Age.' His discoveries would lead contemporaries to compare him to Albert Einstein and Isaac Newton. His work anticipated by decades the world we'd be living in today--and gave mathematicians and engineers the tools to bring that world to pass. In this elegantly written, exhaustively researched biography, Jimmy Soni and Rob Goodman reveal Claude Shannon's full story for the first time. It's the story of a small-town Michigan boy whose career stretched from the era of room-sized computers powered by gears and string to the age of Apple. It's the story of the origins of our digital world in the tunnels of MIT and the 'idea factory' of Bell Labs, in the 'scientists' war' with Nazi Germany, and in the work of Shannon's collaborators and rivals, thinkers like Alan Turing, John von Neumann, Vannevar Bush, and Norbert Wiener. And it's the story of Shannon's life as an often reclusive, always playful genius. With access to Shannon's family and friends, A Mind at Play brings this singular innovator and creative genius to life."--Jacket.

Publish Date
Publisher
Simon & Schuster
Language
English
Pages
366

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Edition Availability
Cover of: A Mind at Play
A Mind at Play: How Claude Shannon Invented the Information Age
2017, Simon & Schuster
in English
Cover of: A Mind at Play
A Mind at Play: How Claude Shannon Invented the Information Age
2017, Simon & Schuster
Hardcover in English

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Book Details


Table of Contents

Gaylord
Ann Arbor
The room-sized brain
MIT
A decidedly unconventional type of youngster
Cold Spring Harbor
The labs
Princeton
Fire control
A six-day workweek
The unspeakable system
Turing
Manhattan
The utter dark
From intelligence to information
The bomb
Building a bandwagon
Mathematical intentions, honorable and otherwise
Wiener
A transformative year
TMI
"We urgently need the assistance of Dr. Claude E. Shannon"
The man-machines
The game of kings
Constructive dissatisfaction
Professor Shannon
Inside information
A gadgeteer's paradise
Peculiar motions
Kyoto
The illness
Aftershocks.

Edition Notes

Includes bibliographical references (pages 329-346) and index.

Classifications

Dewey Decimal Class
003/.54092, B
Library of Congress
QA29.S423 S66 2017, QA29.S423S66 2017

The Physical Object

Format
Hardcover
Pagination
xv, 366 pages, 16 unnumbered pages of plates
Number of pages
366
Dimensions
22.86 x 15.24 x 3.05 centimeters

ID Numbers

Open Library
OL26924043M
ISBN 10
1476766681, 147676669X
ISBN 13
9781476766683, 9781476766690
LCCN
2016050944
OCLC/WorldCat
962009552

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March 7, 2023 Edited by MARC Bot import existing book
January 27, 2023 Edited by Froen Edited without comment.
December 19, 2022 Edited by MARC Bot import existing book
August 30, 2020 Edited by ImportBot import existing book
May 23, 2019 Created by MARC Bot import new book