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"Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious-even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. In this entertaining and insightful analysis, cognitive scientist Don Norman hails excellence of design as the most important key to regaining the competitive edge in influencing consumer behavior. Now fully expanded and updated, with a new introduction by the author, The Design of Everyday Things is a powerful primer on how-and why-some products satisfy customers while others only frustrate them."--
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Previews available in: English
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Showing 6 featured editions. View all 16 editions?
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1
The Design of Everyday Things
2013, Basic Books
Paperback
in English
- Revised and Expanded Edition
0465050654 9780465050659
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2
The design of everyday things
2002, Basic Books
in English
- 1st Basic paperback.
0465067107 9780465067107
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3
The design of everyday things
1990, Doubleday Currency
in English
- 1st Doubleday/Currency ed.
0385267746 9780385267748
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4
The Design of Everyday Things
1990, Doubleday Currency
in English
- 1st Doubleday/Currency ed.
0385267746 9780385267748
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The Design of Everyday Things is a best-selling book by cognitive scientist and usability engineer Donald Norman about how design serves as the communication between object and user, and how to optimize that conduit of communication in order to make the experience of using the object pleasurable. One of the main premises of the book is that although people are often keen to blame themselves when objects appear to malfunction, it is not the fault of the user but rather the lack of intuitive guidance that should be present in the design.






