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Last edited by Chris Woodford
March 23, 2015 | History

Cool Stuff 2.0: And How it Works 3 editions

Cover of: Cool Stuff 2.0 | Chris Woodford, Jon Woodcock
About the Book

The Gadget Book follows on from How Cool Stuff Works, taking the reader on an eye-opening journey through the engine of a hydrogen-fuelled car, into the virtual world of Second Life, and up the earthquake-proofed structure of the world’s tallest office building. This book shows and explains – in a brilliantly visual and easy-to-understand way – exactly how the technology that shapes our world works.Cleverly employed photographic techniques – including X-rays, SEMs, thermal images, cross-sections, and exploded views – get straight to the heart of the key principles behind each appliance, invention, or system. These images strip back the objects to their inner essentials, dissecting them for the reader to study, understand, and marvel at.Learn about the science behind every machine and gadget, and find out when and how things were invented – from mobile phones and games consoles to smart cards and space planes.

3 editions First published in 2007

Edition Read Locate Buy
Cover of: Cool Stuff 2.0
April 19, 2010, DK Publishing
Cool Stuff 2.0
Paperback
Cover of: Cool Stuff 2.0
2008, Dorling Kindersley Limited
Cool Stuff 2.0
Electronic resource in English
Cover of: Cool Stuff 2.0
September 17, 2007, DK CHILDREN
Cool Stuff 2.0
Hardcover in English

History Created March 16, 2010 · 4 revisions Download catalog record: RDF / JSON

March 23, 2015 Edited by Chris Woodford Added Jon Woodcock as co-author
June 18, 2010 Edited by ImportBot add details from OverDrive
April 28, 2010 Edited by Open Library Bot Linked existing covers to the work.
March 16, 2010 Created by WorkBot work found