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January 22, 2010 | History

Game development essentials 1 edition

Game development essentials
John Hight

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Game development essentials
game project management
John Hight & Jeannie Novak.

Published 2007 by Thomson Delmar Learning in Clifton Park, NY .
Written in English.

Table of Contents

History of game project management
Concept development : describing the big idea
Game design: defining the vision
Technical design : creating the blueprint for production
Art & sound design : giving the game shape and emotion
Production plan : bringing order to chaos
Team management : communication, objectivity, and leadership
External relationships : managing beyond the development team
Putting it all together : from idea to reality.

Edition Notes

Includes index.


Dewey Decimal Class
Library of Congress
HD9993.E452 H54 2007

The Physical Object

p. cm.

ID Numbers

Open Library
LC Control Number
Library Thing

History Created December 11, 2009 · 2 revisions Download catalog record: RDF / JSON

January 22, 2010 Edited by WorkBot add more information to works
December 11, 2009 Created by WorkBot add works page