It looks like you're offline.
Open Library logo
additional options menu

MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:88627491:5689
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:88627491:5689?format=raw

LEADER: 05689cam 2200553Ii 4500
001 9925321609601661
005 20180808165654.2
008 160820t20162016caua b 001 0 eng d
019 $a956750961
020 $a9781484216637$q(pbk.)
020 $a1484216636$q(pbk.)
035 $a99977387679
035 $a(OCoLC)957140532$z(OCoLC)956750961
035 $a(OCoLC)ocn957140532
040 $aBTCTA$beng$erda$cBTCTA$dYDX$dTOH$dOCLCQ$dCHVBK$dIBS$dOCLCO$dTNH$dOCLCF$dBDX$dCSAIL$dMMV$dLKC$dNLGGC$dUVV$dOCL$dRRP
050 4 $aTT560$b.H67 2016
082 14 $a646.478$bHORVATH 2016
100 1 $aHorvath, Joan C.,$eauthor.
245 10 $aPractical fashion tech :$bwearable technologies for costuming, cosplay, and everyday /$cJoan Horvath, Lyn Hoge, Rich Cameron.
264 1 $a[Berkeley, California] :$bApress$c2016.
264 4 $c℗♭2016
300 $axxii, 268 pages :$bcolor illustrations ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
490 1 $aTechnology in action
504 $aIncludes bibliographical references and index.
520 $a"... Pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, and maybe 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. This book is a collaboration between two technologists and a veteran teacher, costumer, and choreographer. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, the authors will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors? collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there." -- back cover.
505 0 $aIntroduction; Part I: The Big Picture; Chapter 1: Fashion Tech; A Brief History of Fashion Tech; Costuming; Our Design Philosophy; Planning Your Projects; The Wearer's Environment; Prototyping and Testing; Summary; Chapter 2: Practical Costume Design; What Is a Costume?; The Power of Costume Design; Lyn's Tips for Student Theatrical Costuming; Costume Design Principles; Making a Costume Work for You; Costume Development Time and Effort; Beginner Mistakes; Materials; Estimating Time; Do Not Go It Alone; Summary
505 8 $aPart II: The BasicsChapter 3: How to Sew; Basic Hand Sewing Tools and Techniques; Threading a Needle; Knotting the Thread; Using Different Stitches; Running Stitch; Basting Stitch; Backstitch; Slip Stitch or Blind Stitch; Blanket Stitch; Whip Stitch; Threading a Sewing Machine; Winding the Bobbin; Installing the Needle; Threading the Top of the Machine; Inserting the Bobbin; Trying Out Machine Sewing; Changing Seam Direction; Trying Out Types of Stitches; Double or Stay Stitch; Ease or Gather Stitch; Edge Stitch; Top Stitch; Back Stitch; Stitches in Context; Summary
505 8 $aChapter 4: Making and Using Sewing Patterns; Measuring; Choosing a Pattern; Buying a Pattern; Making a Pattern; Basic Pattern Shapes and Pieces; Choosing Fabric; Figuring Out How Much Fabric You Need; Using a Pattern; Laying Out the Pattern; Pinning and Cutting the Pieces; Marking the Fabric; Creating a Simple Vest; Choosing Fabric; Laying Out and Cutting the Pattern; Sewing the Vest; Make the Shoulders; Make the Side Seams; Assemble the Front Facing; Assemble the Armhole Facing; Hem; Other Finishing; Things That Go Wrong; Fashion Tech Considerations; Summary
505 8 $aChapter 5: Wearable Tech ElectronicsCircuit Design; Breadboards; Ohm's Law; Circuit Components; Resistors; LEDs; Sizing Resistors; Jumper Wires; Voltage Divider; Potentiometers; Example; Creating a Circuit; Sewable Components; Sewable Arduino Boards; Prototyping with Sewable Arduino Boards; Batteries; Conductive Ribbon and Thread; Other Components; Laundry; Summary; Chapter 6: Programming Wearables; Programming Basics; Open vs. Closed-loop Control; Planning a Program: Flowcharting; Arduino Code Conventions; Format Conventions; Things People Find Intimidating; Syntax Pickiness
505 8 $aProgramming Vocabulary and IdeasComments; Variables and Loops; Reserved Words; Functions; Assignments, Comparisons, and Basic Math; If, Else, and While; Walking Through Some Examples; Programming an Arduino; How the Arduino Thinks; Compiling, Loading, Running; Adding Libraries; Using Preprocessor Directives; Writing Code For Figure 5-7; Arduino Input and Output; Digital Read and Write; Analog Read and PWM; Writing to the Serial Port; Programming Sewable Boards; Summary; Chapter 7: Your First Project; The Egg-Timer Apron; Planning the Project; Control Design and Software.
650 0 $aFashion$xTechnological innovations.
650 0 $aTextile fabrics$xTechnological innovations.
650 0 $aClothing and dress$xTechnological innovations.
650 0 $aSmart materials.
650 0 $aWearable computers.
650 0 $aArduino (Programmable controller)
650 0 $aCosplay.
650 0 $aCostume.
650 0 $aCostume design.
650 0 $aRole playing.
650 0 $aSewing.
700 1 $aHoge, Lyn,$eauthor.
700 1 $aCameron, Rich,$eauthor.
830 0 $aTechnology in action.
947 $hCIRCSTACKS$r31786103084908
980 $a99977387679