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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-031.mrc:63283660:3162
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-031.mrc:63283660:3162?format=raw

LEADER: 03162cam a2200565Ia 4500
001 15075892
005 20210607125908.0
006 m o d
007 cr cnu---unuuu
008 090519s2008 nyua ob 001 0 eng d
010 $a 2007037736
035 $a(OCoLC)ocn326877390
035 $a(NNC)15075892
040 $aN$T$beng$epn$cN$T$dOCLCQ$dIDEBK$dOCLCQ$dMERUC$dOCLCQ$dOCLCF$dTYFRS$dYDXCP$dE7B$dAZU$dOCLCQ$dOTZ$dOCLCQ$dUKAHL$dOCLCQ$dDCT$dERF$dUHL
019 $a519473006$a646810513$a994922694$a1064683483$a1110942907$a1112561225$a1113693225
020 $a9780203930748$q(electronic bk.)
020 $a0203930746$q(electronic bk.)
020 $z9780415977203
020 $z0415977207
020 $z9780415977210$q(pbk.)
020 $z0415977215$q(pbk.)
035 $a(OCoLC)326877390$z(OCoLC)519473006$z(OCoLC)646810513$z(OCoLC)994922694$z(OCoLC)1064683483$z(OCoLC)1110942907$z(OCoLC)1112561225$z(OCoLC)1113693225
050 4 $aGV1469.3$b.E44 2008eb
072 7 $aGAM$x013000$2bisacsh
080 $a794.8
082 04 $a794.8$222
084 $a05.37$2bcl
049 $aZCUA
100 1 $aEgenfeldt-Nielsen, Simon.
245 10 $aUnderstanding video games :$bthe essential introduction /$cSimon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca.
260 $aNew York :$bRoutledge,$c2008.
300 $a1 online resource (vii, 293 pages) :$billustrations
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
504 $aIncludes bibliographical references (pages 271-284) and index.
504 $a"Games cited": pages 253-256.
505 0 $aIntroduction -- 1. Studying video games -- 2. The game industry -- 3. What is a game? -- 4. History -- 5. Video game aesthetics -- 6. Video game culture -- 7. Player culture -- 8. Narrative -- 9. Serious games, when entertainment is not enough -- 10. Video games and risks -- Discussion questions -- Video game timeline -- Glossary.
588 0 $aPrint version record.
520 $aFrom Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.
650 0 $aVideo games.
650 7 $aGAMES$xVideo & Electronic.$2bisacsh
650 7 $aVideo games.$2fast$0(OCoLC)fst01166421
650 17 $aComputerspellen.$2gtt
655 4 $aElectronic books.
700 1 $aSmith, Jonas Heide.
700 1 $aTosca, Susana Pajares.
776 08 $iPrint version:$aEgenfeldt-Nielsen, Simon.$tUnderstanding video games.$dNew York : Routledge, 2008$z9780415977203$z0415977207$w(DLC) 2007037736$w(OCoLC)173243765
856 40 $uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio15075892$zTaylor & Francis eBooks
852 8 $blweb$hEBOOKS