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MARC Record from marc_columbia

Record ID marc_columbia/Columbia-extract-20221130-003.mrc:400459615:4022
Source marc_columbia
Download Link /show-records/marc_columbia/Columbia-extract-20221130-003.mrc:400459615:4022?format=raw

LEADER: 04022fam a2200433 a 4500
001 1430179
005 20220601181803.0
008 930507s1994 nyua bq 001 0 eng
010 $a 93008490
020 $a0442014309
035 $a(OCoLC)28183760
035 $a(OCoLC)ocm28183760
035 $9AHU6595CU
035 $a(NNC)1430179
035 $a1430179
040 $aDLC$cDLC$dDLC
050 00 $aT385$b.K47 1994
082 00 $a006.6/0247$220
100 1 $aKerlow, Isaac Victor,$d1958-$0http://id.loc.gov/authorities/names/n85031260
245 10 $aComputer graphics for designers & artists /$cIsaac Victor Kerlow & Judson Rosebush.
250 $a2nd ed.
260 $aNew York :$bVan Nostrand Reinhold,$c©1994.
300 $axiii, 306 p. :$bill. (some col.) ;$c29 cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
504 $aIncludes bibliographical references (p. 291-300) and index.
504 $aFilmography: p. 298-299.
505 0 $aSect. I. Understanding the Computer. Ch. 1. Basic Concepts of Computer Graphics. Ch. 2. Hardware and Software. Ch. 3. Peripheral Devices. Ch. 4. Interfacing with the System -- Sect. II. Visual Language. Ch. 5. Color and Black-and-White. Ch. 6. Two-Dimensional Imaging Processes. Ch. 7. Three-Dimensional Modeling -- Sect. III. Applications in Design. Ch. 8. Two-Dimensional Media Applications. Ch. 9. Interactive Multimedia. Ch. 10. Three-Dimensional Media and Material Goods. Ch. 11. Animation.
520 $aSignificant changes have taken place in the world of computer graphics since the first edition of this pioneering guide was published in 1986. The Second Edition brings readers up to date by incorporating the latest imaging techniques, input and output technologies, interface designs, and two-dimensional and three-dimensional applications.
520 8 $aComputer Graphics for Designers and Artists, Second Edition, features a new chapter on animation that covers 3-D synthetic animation, 2-D cell animation, and production steps. The original chapter on three-dimensional modeling now offers expanded information on fractals and ray tracing techniques.
520 8 $aThe first section of the book explains basic concepts and defines terms of computer graphics, and discusses tools of the trade such as hardware, software, and peripheral devices. Next, readers are introduced to both general and specific applications of computer graphics techniques.
520 8 $aAll the latest techniques are discussed for both color and black-and-white applications in chapters that address two- and three-dimensional drawing and design; CD-ROM, videodiscs, and graphics in multimedia and virtual reality; output and prepress innovations, including the PostScript language, color separations, and color laser printing; input devices such as scanners and digitizing tablets, body suits, and data gloves; and applications in the fine arts and hypermedia.
520 8 $aFunctions and limitations of computers in the creation of images and objects are described in nontechnical terms. Virtually all types of questions that may arise in the course of using the computer in graphics applications are answered. Over 100 new illustrations - many in full color - are featured among the guide's more than 500 drawings and photographs. These visuals offer examples of what the computer can achieve, in addition to clarifying various technical procedures.
520 8 $aThis practice-oriented survey of the technical concepts and applications of computer graphics will serve the needs of graphic designers, multimedia and animation professionals, filmmakers, computer and software experts, and students pursuing careers in these fields.
650 0 $aComputer graphics.$0http://id.loc.gov/authorities/subjects/sh85029500
700 1 $aRosebush, Judson.$0http://id.loc.gov/authorities/names/n50048352
740 0 $aComputer graphics for designers and artists.
752 $aUnited States$bNew York (State).$2naf
852 00 $bgax$hT385$i.K47 1994