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Publish Date
May 5, 2003
Publisher
St. Martin's Griffin,
St. Martin's Press
Language
English
Pages
352
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Previews available in: English
Showing 3 featured editions. View all 3 editions?
Edition | Availability |
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1
Game Plan: The Insider's Guide to Breaking in and Succeeding in the Computer and Video Game Business
2007, St. Martin's Press
in English
1429974273 9781429974271
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2
Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business
May 5, 2003, St. Martin's Griffin, St. Martin's Press
Paperback
in English
0312275048 9780312275044
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aaaa
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3
Game Plan: The Insider's Guide to Breaking in and Succeeding in the Computer and Video Game Business
1957, Macmillan
in English
0312707223 9780312707224
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Book Details
First Sentence
"Before launching into the specifics of how to break into the games business or get your dream game project off the ground, it is important to understand the basics of how the business works and who does what in the game development process."
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- Created April 30, 2008
- 9 revisions
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June 17, 2023 | Edited by ImportBot | import existing book |
March 7, 2023 | Edited by MARC Bot | import existing book |
December 5, 2020 | Edited by MARC Bot | import existing book |
August 8, 2018 | Edited by ImportBot | import new book |
April 30, 2008 | Created by an anonymous user | Imported from amazon.com record. |