C++ For Game Programmers (Game Development Series)

2 edition
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August 10, 2010 | History

C++ For Game Programmers (Game Development Series)

2 edition
  • 5 Want to read
  • 1 Currently reading

C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly.

Publish Date
Language
English
Pages
512

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Edition Availability
Cover of: C++ For Game Programmers (Game Development Series)
C++ For Game Programmers (Game Development Series)
October 24, 2006, Charles River Media
Paperback in English - 2 edition

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Book Details


The Physical Object

Format
Paperback
Number of pages
512
Dimensions
9.2 x 7.3 x 1.1 inches
Weight
1.8 pounds

Edition Identifiers

Open Library
OL8793479M
ISBN 10
1584504528
ISBN 13
9781584504528
LibraryThing
3202101
Goodreads
1431852

Work Identifiers

Work ID
OL8947804W

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
August 10, 2010 Edited by IdentifierBot added LibraryThing ID
April 24, 2010 Edited by Open Library Bot Fixed duplicate goodreads IDs.
April 16, 2010 Edited by bgimpertBot Added goodreads ID.
April 14, 2010 Edited by Open Library Bot Linked existing covers to the edition.
April 30, 2008 Created by an anonymous user Imported from amazon.com record