Invent Your Own Computer Games with Python

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Invent Your Own Computer Games with Python
Al Sweigart, Al Sweigart
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Last edited by ImportBot
September 20, 2024 | History

Invent Your Own Computer Games with Python

  • 2.0 (1 rating)
  • 11 Want to read
  • 1 Currently reading
  • 1 Have read

Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. (Source)

Publish Date
Language
English
Pages
332

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Previews available in: English

Edition Availability
Cover of: Invent Your Own Computer Games with Python
Invent Your Own Computer Games with Python
2017, No Starch Press, Incorporated
in English
Cover of: Invent Your Own Computer Games with Python
Invent Your Own Computer Games with Python
Dec 16, 2016, No Starch Press
Paperback, eBook in English - 4th Edition
Cover of: Invent your Own Computer Games with Python
Invent your Own Computer Games with Python
2015, CreateSpace Independent Publishing Platform
Paperback in English - 3rd Edition
Cover of: Invent Your Own Computer Games with Python
Invent Your Own Computer Games with Python
2010, Albert Sweigart
Paperback in English
Cover of: Invent Your Own Computer Games with Python
Invent Your Own Computer Games with Python
2009, CreateSpace Independent Publishing Platform
in English

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Book Details


Classifications

Dewey Decimal Class
794.815262

The Physical Object

Number of pages
332
Weight
0.823

Edition Identifiers

Open Library
OL54274520M
ISBN 13
9781441413031

Work Identifiers

Work ID
OL17192139W

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