{"type": {"key": "/type/edition"}, "authors": [{"key": "/authors/OL6788478A"}, {"key": "/authors/OL22602A"}], "isbn_13": ["9780230316546"], "languages": [{"key": "/languages/eng"}], "lc_classifications": ["PN2000-PN3307Q175.4-"], "pagination": "xx, 203", "publish_date": "2011", "publishers": ["Palgrave Macmillan"], "source_records": ["bwb:9780230316546"], "subjects": ["Technology and the arts", "Digital art"], "title": "Performance and Technology", "subtitle": "Practices of Virtual Embodiment and Interactivity", "full_title": "Performance and Technology Practices of Virtual Embodiment and Interactivity", "works": [{"key": "/works/OL18207682W"}], "key": "/books/OL39571796M", "latest_revision": 1, "revision": 1, "created": {"type": "/type/datetime", "value": "2022-09-17T22:31:48.775505"}, "last_modified": {"type": "/type/datetime", "value": "2022-09-17T22:31:48.775505"}}