Cover of: OpenGL superbible by Wright, Richard S.
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Last edited by ImportBot
January 23, 2021 | History
An edition of OpenGL superbible (1996)

OpenGL superbible

3rd ed.
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This edition was published in by SAMS in Indianapolis.

Written in English

1173 pages

OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also find this learning tool serves as a reference that can be used time and again. This book explains how to draw lines, points, and polygons in space; move around in a virtual world; utilize raster graphics and image processing in OpenGL. In addition readers learn how to use fog and blending special effects; explore the use of OpenGL extensions; use shaders to create procedural textures; write vertex programs for dynamic special effects.

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Previews available in: English

Edition Availability
Cover of: OpenGL(R) SuperBible
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL)
June 18, 2007, Addison-Wesley Professional
Paperback in English - 4 edition
Cover of: OpenGL superbible
OpenGL superbible: comprehensive tutorial and reference
2007, Addison-Wesley
in English - 4th ed.
Cover of: OpenGL SuperBible
OpenGL SuperBible
2005, Pearson Education
Electronic resource in English
Cover of: OpenGL superbible
OpenGL superbible
2005, SAMS
in English - 3rd ed.
Cover of: OpenGL superbible
OpenGL superbible
2000, Waite Group Press
in English - 2nd ed.
Cover of: OpenGL SuperBible, Second Edition (2nd Edition)
OpenGL SuperBible, Second Edition (2nd Edition)
December 16, 1999, Pearson Education
Paperback in English - 2 edition
Cover of: OpenGL superbible

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OpenGL superbible

First published in 1996



Work Description

OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics programming and OpenGL implementation. Seasoned OpenGL programmers will also find this learning tool serves as a reference that can be used time and again. This book explains how to draw lines, points, and polygons in space; move around in a virtual world; utilize raster graphics and image processing in OpenGL. In addition readers learn how to use fog and blending special effects; explore the use of OpenGL extensions; use shaders to create procedural textures; write vertex programs for dynamic special effects.

OpenGL superbible

3rd ed.

This edition was published in by SAMS in Indianapolis.


Edition Notes

Includes bibliographical references (p. [1105]) and index.

Classifications

Dewey Decimal Class
006.6/6
Library of Congress
T385 .W728 2005

The Physical Object

Pagination
xvii, 1173 p. :
Number of pages
1173

ID Numbers

Open Library
OL3699538M
Internet Archive
openglsuperbible0003wrig
ISBN 10
0672326019
LC Control Number
2003116629
Library Thing
7207012
Goodreads
827053

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January 23, 2021 Edited by ImportBot import existing book
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March 29, 2019 Edited by ImportBot import existing book
April 1, 2008 Created by an anonymous user Imported from Scriblio MARC record.