Cover of: Masters of Doom by David Kushner

Masters of Doom

how two guys created an empire and transformed pop culture

1st ed.
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Last edited by MARC Bot
December 5, 2020 | History

Masters of Doom

how two guys created an empire and transformed pop culture

1st ed.
  • 4.07 ·
  • 28 Ratings
  • 50 Want to read
  • 3 Currently reading
  • 32 Have read
Publish Date
Publisher
Random House
Language
English
Pages
335

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Previews available in: English

"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses--and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way." --Mark Leyner, author of I Smell Esther WilliamsMasters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history--Doom and Quake--until the games they made tore them apart.Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry's greatest story, written by one of the medium's leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry--a powerful and compassionate account of what it's like to be young, driven, and wildly creative. From the Hardcover edition.

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Edition Availability
Cover of: Masters Of Doom
Masters Of Doom: How Two Guys Created And Empire And Transformed Pop Culture
September 29, 2004, Turtleback Books Distributed by Demco Media
Turtleback in English
Cover of: Masters of Doom
Masters of Doom
May 27, 2004, Piatkus Books
Paperback - New Ed edition
Cover of: Masters of Doom
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
May 11, 2004, Random House Trade Paperbacks
Paperback in English
Cover of: Masters of Doom
Masters of Doom
2003, Random House Publishing Group
Electronic resource in English
Cover of: Masters of Doom
Masters of Doom
October 30, 2003, Piatkus Books
Hardcover
Cover of: Masters of Doom
Masters of Doom: how two guys created an empire and transformed pop culture
2003, Random House
in English - 1st ed.
Cover of: Masters of Doom
Masters of Doom
Publish date unknown, Audiobooks.com
Audiobook in English

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Book Details


Published in

New York

Edition Notes

Includes bibliographical references (p. 303-304) and index.

Genre
Biography.

Classifications

Dewey Decimal Class
794.8/092/2, B
Library of Congress
GV1469.15 .K87 2003

The Physical Object

Pagination
xi, 335 p. ;
Number of pages
335

ID Numbers

Open Library
OL3561326M
ISBN 10
0375505245
LCCN
2002026598
Library Thing
187961
Goodreads
887810

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History

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December 5, 2020 Edited by MARC Bot import existing book
July 9, 2020 Edited by ImportBot import existing book
July 15, 2019 Edited by MARC Bot import existing book
July 28, 2014 Edited by ImportBot import new book
April 1, 2008 Created by an anonymous user Imported from Scriblio MARC record.