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"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
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Showing 2 featured editions. View all 2 editions?
Edition | Availability |
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1
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
2013, IGI Global
in English
128395964X 9781283959643
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2
Cases on digital game-based learning: methods, models, and strategies
2013, Information Science Reference, IGI Global
in English
1466628480 9781466628489
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Book Details
Edition Notes
Includes bibliographical references and index.
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- Created October 18, 2020
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September 20, 2024 | Edited by ImportBot | import existing book |
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