Turbo GameWorks
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Turbo GameWorks
Owner's Handbook
1st ed.
Published
1985
by
Borland International
in
Scotts Valley, CA, U.S.A
.
Written in English.
Table of Contents
| INTRODUCTION | 1 | |
| Shake Hands with Your Computer Opponent | 2 | |
| What's Inside Turbo GameWorks | 2 | |
| Structure of this Manual | 2 | |
| Typography | 3 | |
| The Distribution Diskettes | 3 | |
| Acknowledgements | 3 | |
| 1 | Chapter 1. PLAYING GO-MOKU | 7 |
| How to Play Turbo Go-Moku | 7 | |
| 2 | Chapter 2. PLAYING CHESS | 9 |
| How to Play Turbo Chess | 10 | |
| Making Moves | 10 | |
| The Opening Library | 12 | |
| How Turbo Chess Handles Errors, Checkmates, and Draw Games | 12 | |
| Turbo Chess Commands | 13 | |
| Newgame | 13 | |
| Quit | 13 | |
| Level | 13 | |
| Clocks | 17 | |
| Changing Sides and Terminating Search | 17 | |
| Taking Back Bad Moves | 17 | |
| Need a Hint? | 17 | |
| Changing Colors and Setting Up Positions (the Chess Board Editor) | 18 | |
| Auto | 18 | |
| MultiMove | 18 | |
| SingleStep | 18 | |
| Value Display | 18 | |
| 3 | Chapter 3. PLAYING BRIDGE | 21 |
| How to Play Turbo Bridge | 21 | |
| Options Menu | 21 | |
| Bidding | 22 | |
| The Bidding System | 24 | |
| Table Talk with a Computer? Bidding Strategy | 26 | |
| Trick or Treat: Playing the Cards | 27 | |
| 4 | Chapter 4. ANATOMY OF A GAME | 31 |
| Types of Computer Games | 31 | |
| How to Recognize a Game When You See One | 32 | |
| Data Structure | 32 | |
| Evaluation | 33 | |
| User Interface | 34 | |
| And They're Off! | 34 | |
| 5 | Chapter 5. GO-MOKU PROGRAM DESIGN | 35 |
| 6 | Chapter 6. CHESS PROGRAM DESIGN | 47 |
| 7 | Chapter 7. BRIDGE PROGRAM DESIGN | 87 |
| A | Appendix A. THE HISTORY OF COMPUTER CHESS | 113 |
| B | Appendix B. CHESS RULES | 119 |
| C | Appendix C. BASIC BRIDGE RULES AND STRATEGY | 127 |
| D | Appendix D. SUGGESTED READING | 131 |
| E | Appendix E. GLOSSARY | 133 |
Edition Notes
Bibliography: p. 131.
"Source code, secrets, & strategies includes. Chess, bridge, & go-moku"--Cover.
"Tools for Turbo Pascal"--Spine.
Includes index.
| Other Titles | Turbo game works. |
Classifications
| Dewey Decimal Class | 794.8/2 |
| Library of Congress | GV1469.2 .T87 1985 |
The Physical Object
| Pagination | vi, 143 p. : |
| Number of pages | 143 |
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History Created April 1, 2008 · 9 revisions Download catalog record: RDF / JSON / OPDS
| April 30, 2011 | Edited by OCLC Bot | Added OCLC numbers. |
| April 13, 2010 | Edited by Open Library Bot | Linked existing covers to the edition. |
| April 15, 2009 | Edited by 76.94.9.12 | Edited without comment. |
| April 15, 2009 | Edited by 76.94.9.12 | Edited without comment. |
| April 1, 2008 | Created by an anonymous user | Initial record created, from Scriblio MARC record. |


