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"'Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon.' -- Wired. Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world. Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokemon, and other games. This revised edition includes updated material throughout the book as well as a new final chapter"--
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Subjects
Design, Video games, Computer games, Marketing, Electronic games industry, Industries, japanPlaces
JapanShowing 2 featured editions. View all 2 editions?
Edition | Availability |
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1
Power-up: how Japanese video games gave the world an extra life
2016
in English
0486801497 9780486801490
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2
Power-Up: How Japanese Video Games Gave the World an Extra Life
2016, Dover Publications, Incorporated
in English
0486816427 9780486816425
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Book Details
Table of Contents
Edition Notes
"This Dover edition, first published in 2016, is a revised and updated republication of the work originally published by BradyGAMES Publishing, Indianapolis, Indiana, in 2004. A new Foreword by Shuhei Yoshida has been specially prepared for the present edition. In addition, the author has added a new Introduction to the 2016 edition, additional material for Chapter 7, and a bonus Chapter."--Title page verso.
Includes bibliographical references and index.
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- Created May 31, 2019
- 4 revisions
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December 22, 2022 | Edited by ImportBot | import existing book |
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May 31, 2019 | Created by MARC Bot | Imported from marc_openlibraries_sanfranciscopubliclibrary MARC record |