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A guide to using Flash CS5.5, covering toolbars, drawing, animation, text, symbols, templates, adding interactivity, delivering animation, building Android applications, and more; and including explanations and hands-on examples--
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Previews available in: English
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Book Details
Published in
Sebastopol, CA
Table of Contents
Creating a Flash animation. Getting around Flash ; Creating simple drawings ; Animate your art
Advanced drawing and animation. Organizing frames and layers ; Advanced drawing and coloring ; Choosing and formatting text ; Reusable Flash : symbols and templates ; Advanced tweens with the motion editor ; Realistic animation with IK bones ; Incorporating non-Flash media files ; Incorporating sound and video
Adding interactivity. Introduction to ActionScript 3 ; Controlling actions with events ; Organizing objects with the display list ; Controlling the timeline and animation ; Components for interactivity ; Choosing, using, and animation text ; Drawing with ActionScript
Debugging and delivering your animation. Testing and debugging your animation ; Publishing and exporting ; Introducing Adobe AIR ; Making iPhone apps ; Building Android apps
Appendixes.
Edition Notes
"The book that should have been in the box."
Includes index.
Classifications
The Physical Object
ID Numbers
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Feedback?History
- Created December 28, 2011
- 9 revisions
January 27, 2022 | Edited by ImportBot | import existing book |
October 12, 2020 | Edited by MARC Bot | import existing book |
July 1, 2019 | Edited by MARC Bot | replacing ocaid with lendable copy |
June 30, 2019 | Edited by MARC Bot | import existing book |
December 28, 2011 | Created by LC Bot | Imported from Library of Congress MARC record. |