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"In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually"--Provided by publisher.
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Previews available in: English
Subjects
Horror, Video games, Psychological aspectsShowing 4 featured editions. View all 4 editions?
Edition | Availability |
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1
Horror Video Games: Essays on the Fusion of Fear and Play
2009, McFarland & Company, Incorporated Publishers
in English
0786454792 9780786454792
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2
Horror video games: essays on the fusion of fear and play
2009, McFarland & Co.
in English
0786441976 9780786441976
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zzzz
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3
Horror video games: essays on the fusion of fear and play
2009, McFarland & Co.
in English
0786441976 9780786441976
|
cccc
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WorldCat
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4
Horror video games: essays on the fusion of fear and play
2009, Jefferson, N.C.
in English
0786441976 9780786441976
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Book Details
Edition Notes
Includes bibliographical references and index.
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- Created July 25, 2009
- 4 revisions
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July 31, 2019 | Edited by MARC Bot | associate edition with work OL18567018W |
August 19, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
July 25, 2009 | Created by ImportBot | Imported from Library of Congress MARC record |