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This is the second of the updated collection of Mathematical Games from Martin Gardner, the king of recreational mathematics. As well as the classic puzzles, Gardner has updated all the chapters to challenge and fascinate a new generation of readers. If you like Martin Gardner, you'll love these books.
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Previews available in: English
Showing 6 featured editions. View all 17 editions?
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Origami, Eleusis, and the Soma cube: Martin Gardner's mathematical diversions
2008, Cambridge Univeresity Press
in English
0521756103 9780521756105
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The 2nd Scientific American book of mathematical puzzles & diversions
1987, University of Chicago Press
in English
- University of Chicago Press ed.
0226282538 9780226282534
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The 2nd Scientific American Book of Mathematical Puzzles and Diversions
June 1963, Simon & Schuster
Paperback
0671245597 9780671245597
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5
The 2nd Scientific American book of mathematical puzzles & diversions
1961, Simon and Schuster
in English
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The 2nd Scientific American book of mathematical puzzles & diversions
1961, Simon and Schuster
in English
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Book Details
Table of Contents
Edition Notes
Includes bibliographical references and index.
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Work Description
Martin Gardner’s “Mathematical Games” Department ran monthly in SCIENTIFIC AMERICAN. This second book is composed entirely of new games and puzzles that appeared there since Mr. Gardner’s first collection was published in 1959. Offering a new feast of mathematical entertainments to charm both layman and mathematician, some are easy, some are tough, and some call for scissors and paste. For most the only basic equipment needed is an alert and curious mind. All are connected, via the author’s clear and lively commentaries, to important aspects of mathematical thinking.
Time will vanish as you turn Flexatubes inside out... play Piet Hein’s new game of Soma... consider the Mathematics of Cooling Coffee and Slicing Doughnuts... find your way through Hampton Court Maze (or any maze, in person or on paper)... explore, while folding a bird, the mathematics of Origami... divert yourself with Digital Roots... attack the maddening puzzle of the Monkey and the Coconuts. Play the new Induction Game of Eleusis - with a standard deck of cards - and you become a scientist outguessing the universe. Solve the new Smith-Jones-Robinson problems and you experience the triumphs of the logician. An easily learned parlor trick provides an introduction to the concept of Numerical Congruence. And the reader is shown how “humanity, bracing itself for the shock of finding life on other planets,” might draw comfort from the properties of Platonic Solids. In addition: brain teasers (18 of them, neat as epigrams); mind expanders (see the section on Ambiguity and Probability); Topological Magic with pencil, shoelace and soda straw; and a history-making report on the solution of a classic problem — squaring the square. The final chapter is surely the funniest commentary on numerology ever written.
Add it all up - by mental arithmetic or with the help of the smartest of electronic calculators - and this is the total: topflight entertainment, delightful reading, and an invaluable key to the joys of the mathematical process.
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- Created September 25, 2008
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December 10, 2022 | Edited by Stew | Move notes to edition |
December 10, 2022 | Edited by Stew | Set title for merge |
October 4, 2021 | Edited by ImportBot | import existing book |
December 20, 2020 | Edited by MARC Bot | import existing book |
September 25, 2008 | Created by ImportBot | Imported from Library of Congress MARC record |