The Computer and video games book of adventure

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Last edited by nuclear_boy
May 26, 2013 | History

The Computer and video games book of adventure

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In this unique book, Keith Campbell will lead you through various facets of adventure games, including the history of adventure games, how to play them and a hall of fame.

He then presents a complete program listing, and explains an adventure game, including devising a plot, creating the environment and screen presentation.

Add to add of this a clear explanation of programming techniques which will show you how to introduce objects, control space and time, interpret English input, move your player from one location to another and many more exciting skills.

Suitable for all microcomputers with specific listings for BBC, Spectrum and Commodore 64.

Publish Date
Publisher
Melbourne House
Language
English
Pages
138

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Edition Availability
Cover of: The Computer and video games book of adventure
The Computer and video games book of adventure
1983, Melbourne House
Paperback in English

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Book Details


Published in

Tring

Classifications

Dewey Decimal Class
794.8/028/542
Library of Congress
GV1469.2

The Physical Object

Format
Paperback
Pagination
138p. :
Number of pages
138

ID Numbers

Open Library
OL20625763M
ISBN 10
0861611438
Library Thing
5727618

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History

Download catalog record: RDF / JSON
May 26, 2013 Edited by nuclear_boy Added description and cover art.
May 26, 2013 Edited by nuclear_boy Added new cover
December 4, 2010 Edited by Open Library Bot Added subjects from MARC records.
December 10, 2009 Created by WorkBot add works page