An edition of Computergraphik, Computerkunst (1971)

Computer graphics - Computer Art

Second, Revised and Enlarged Edition.
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Last edited by MARC Bot
December 14, 2023 | History
An edition of Computergraphik, Computerkunst (1971)

Computer graphics - Computer Art

Second, Revised and Enlarged Edition.
  • 0 Ratings
  • 5 Want to read
  • 0 Currently reading
  • 0 Have read

Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad­ The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small­ for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe­ of hardware was reduced to an amazingly low level: this has de­ less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech­ static computer picture was still a realization in line with technology.

Publish Date
Publisher
Springer
Language
English
Pages
177

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Previews available in: English

Edition Availability
Cover of: Computer Graphics - Computer Art
Computer Graphics - Computer Art
1986, Springer
Ebook in English - Digital Reproducation of the Softcover Reprint of the Second, Revised and Enlarged Edition.
Cover of: Computer graphics - Computer Art
Computer graphics - Computer Art
1985, Springer
Hardcover in English - 2nd, rev. and enl. ed.
Cover of: Computer graphics - Computer Art
Computer graphics - Computer Art
1985, Springer
Hardcover in English - Second, Revised and Enlarged Edition.
Cover of: Computergraphik, Computerkunst
Computergraphik, Computerkunst
1971, Bruckmann
Hardcover in German
Cover of: Computer graphics, computer art
Computer graphics, computer art
1971, Phaidon
Hardcover in English - First Edition

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Book Details


Table of Contents

Installations and Methods Page 1
1. The Computer and Aesthetic Processes 1
2. The Analogue Computer 1
3. The Digital Computer 1
4. Structure of the Computer 2
Microcomputers Page 3
5. Hardware 3
Memory Page 3 Input Devices Page 4 Output Devices Page 6 Graphic Output Page 7 Mechanical Output Devices Page 7 Electronic Output Devices Page 11 Printing Devices Page 20 6. Software Page 22 Organization of Digital Computer Processes Page 22 Programming Languages Page 23 Graphical Programming Page 24 Computer Graphics in Interactive Operation Page 25 Graphics Systems Page 27 Mathematical Operations/Random Processes Page 28 7. Computer Graphics in Practice Page 44 Graphic Data Processing Page 44 Word Processing Systems Page 45 Business Graphics Page 45 CAD/CAM Page 45 Process Supervision Page 49 Simulation Page 49 Animation Page 50 Picture Processing Page 50 Pattern Recognition Page 53
8 Representational Pictures in Computer Graphics. 53
Picture Processing in Computer Art Page 55 New Tasks of Picture Processing Page 56 9. Further Artistic Applications Page 59 Dynamic Pictures Page 59 Cinematography Page 59 Animation Page 59 Video Page 60 Sculpture Page 62 Dance Page 64 Music Page 64 Literature Page 66 Multi-Media Page 68 The Computer and the Environment Page 68 History of Computer Art Page 93 1. The Move to Computer Graphics Page 93 Technological Progress Page 93 Calculation Graphics Page 94 Alienated Science Page 95 2. The Beginning of Computer Graphics Page 95 3. International Exhibitions Page 105 4. Publications on Computer Art Page 107 5. The Expansive Period Page 110 6. Recent Activities Page 118 7. Computer Sculpture Page 127 8. Computer Film Page 129 9. Computer Texts Page 133 10. Computer Music Page 138 11. Theater, Dance, Multi-Media Page 140 12. Computer Architecture Page 141 13. Applied Computer Art Page 142 Design Page 144 Games and Entertainment Page 148 Animation Page 148 Visualization in the Classroom Page 151 Art Theory Page 152 Theoretical Foundations of Computer Art Page 153 1. Computer Art and Art Criticism Page 153 2. Exact Aesthetics Page 154 Statistical Methods Page 154 The School of Max Bense Page 155 Information Aesthetics Page 155 Cybernetic Art Theory Page 156 Practical Consequences Page 157 3. Experimental Aesthetics Page 157 4. The Random as Generative Impulse Page 161 The Future of Computer Art Page 163 Bibliography Page 169 Name Index Page 175 Subject Index Page 177

Edition Notes

Previous ed., 1971.

Translation of: Computergraphik - Computerkunst.

Published in
Berlin, Germany
Translation Of
Computergraphik, Computerkunst
Translated From
German

Classifications

Library of Congress
T385 .F6913 1985

Contributors

Translator
Gustav Metzger
Translator
Antje Schrack

The Physical Object

Format
Hardcover
Pagination
XII, 177 S. : 133 Ill. (z.T. farb.)
Number of pages
177

ID Numbers

Open Library
OL18223006M
Internet Archive
computergraphics0000fran
ISBN 10
3540151494
ISBN 13
9783540151494
LCCN
85004790
Library Thing
2834944
Deutsche National Bibliothek
850497787

Work Description

Computer art, first conceived twenty years ago, is undergoing rapid development; exhibitions are being organized from time to time in all major countries, and increasing interest in it is being shown by the press and television. This book offers an elementary introduction to its methods and problems, particularly those of computer graphics.

It is the first book to give a comprehensive survey of the subject and its brief history, and, while written in a way fully intelligible to the interested layman, contains a great deal of technical information.

The author first outlines the basic process of computer programming as a background for the non-specialist reader, and indicates the different uses of digital and analogue computers. He then goes on to describe in some detail the way computers can be programmed to produce works of graphic art, and lists the various methods of output for the completed works. From the technical problems, the author turns to relations between traditional aesthetics and the criteria by which these revolutionary works must be jugded and appreciated. The main emphasis is on graphics, but computer sculpture, music, ballet, drama and poetry are also discussed. He refers to the result sand experiments carried out in many countries with special reference to computer artists working in the USA, Great Britain and Germany. Computer art has opened up a new world, and this is a unique guidebook to a territory which is still unfamiliar to most, but which will become common ground to art lovers of future generations.

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