An edition of Power-up (2016)

Power-up

how Japanese video games gave the world an extra life

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Power-up
Chris Kohler
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Last edited by ImportBot
August 4, 2020 | History
An edition of Power-up (2016)

Power-up

how Japanese video games gave the world an extra life

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

"'Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon.' -- Wired. Why are Japanese video games a worldwide sensation? This enjoyable and informative survey explores the reasons, starting with how Japanese developers raised the medium to an art form. The book also traces the ways in which the developers' ideas infused popular culture beyond the gaming world. Interviews, anecdotes, and personal accounts offer insights from giants of the industry, including Shigeru Miyamoto, Hideo Kojima, and others involved in the creation of Donkey Kong, Mario, Pokemon, and other games. This revised edition includes updated material throughout the book as well as a new final chapter"--

Publish Date
Language
English
Pages
320

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Edition Availability
Cover of: Power-Up
Power-Up: How Japanese Video Games Gave the World an Extra Life
2016, Dover Publications, Incorporated
in English
Cover of: Power-up

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Book Details


Table of Contents

Foreword
Introduction to the 2016 edition
Introduction to the 2004 edition
Super Mario nation
An early history of cinematic elements in video games
The play control of power fantasies: Nintendo, Super Mario, and Shigeru Miyamoto
Quests and fantasies: the Japanese RPG
Game music, music games
A tale of two Gaijin
Adventures in Akihabara: the Japanese game marketplace
Lost in transration: This game are sick
Pokémon: Shikaku Sedai No Sekai Shôhin
Future games
Conclusion: Thank you, Mario [but our profits are in another country]
Bonus 2016 chapter: Iwata dreams of video games.

Edition Notes

"This Dover edition, first published in 2016, is a revised and updated republication of the work originally published by BradyGAMES Publishing, Indianapolis, Indiana, in 2004. A new Foreword by Shuhei Yoshida has been specially prepared for the present edition. In addition, the author has added a new Introduction to the 2016 edition, additional material for Chapter 7, and a bonus Chapter."--Title page verso.

Includes bibliographical references and index.

Classifications

Dewey Decimal Class
794.8/1536
Library of Congress
QA76.76.C672 K62 2016, GV1469.3

The Physical Object

Pagination
320 pages
Number of pages
320

ID Numbers

Open Library
OL26975083M
ISBN 10
0486801497
ISBN 13
9780486801490
LCCN
2016019668
OCLC/WorldCat
909322047

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August 4, 2020 Edited by ImportBot import existing book
May 31, 2019 Created by MARC Bot import new book