An edition of Interacting with video (1996)

Interacting with video

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read
Not in Library

My Reading Lists:

Create a new list

Check-In

×Close
Add an optional check-in date. Check-in dates are used to track yearly reading goals.
Today

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

Buy this book

Last edited by ImportBot
September 15, 2021 | History
An edition of Interacting with video (1996)

Interacting with video

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

This edition doesn't have a description yet. Can you add one?

Publish Date
Language
English
Pages
218

Buy this book

Edition Availability
Cover of: Interacting with video
Interacting with video
1996, Ablex Pub. Corp., Praeger
in English

Add another edition?

Book Details


Table of Contents

Pt. 1. Violence, gender, and video. Effects of interactive entertainment technologies on children's development / Rodney R. Cocking and Patricia M. Greenfield. Mediated messages: gender, class, and cosmos in home video games / Christine Ward Gailey. Contextualizing video game violence: from Teenage Mutant Ninja Turtles 1 to Mortal Kombat 2 / Marsha Kinder. Gender differences in children's constructions of video games / Yasmin B. Kafai. Impact of virtual reality on young adults' physiological arousal and aggressive thoughts: interaction versus observation / Sandra L. Calvert and Siu-Lan Tan
Pt. 2. Cognitive effects of video games. Video games as cultural artifacts / Patricia M. Greenfield. Effect of video game practice on spatial skills in girls and boys / Kaveri Subrahmanyam and Patricia M. Greenfield. Effects of video game playing on measures of spatial performance: gender effects in late adolescence / Lynn Okagaki and Peter A. Frensch. Cognitive socialization by computer games in two cultures: inductive discovery or mastery of an iconic code? / Patricia M. Greenfield, Luigia Camaioni ... [et al.]. Two-dimensional representation of movement through three-dimensional space: the role of video game expertise / Patricia M. Greenfield, Craig Brannon, and David Lohr. Action video games and informal education: effects on strategies for dividing visual attention / Patricia M. Greenfield, Patricia deWinstanley ... [et al.]

Edition Notes

Includes bibliographical references and indexes.

Published in
Norwood, N.J
Series
Advances in applied developmental psychology ;, vol. 11, Advances in applied developmental psychology (1993) ;, v. 11.

Classifications

Dewey Decimal Class
305.231
Library of Congress
HQ784.M3 I57 1996

The Physical Object

Pagination
xii, 218 p. :
Number of pages
218

ID Numbers

Open Library
OL724370M
ISBN 10
1567501311, 1567501524
LCCN
97112165
OCLC/WorldCat
35268255
Goodreads
2419733
3758644

Community Reviews (0)

Feedback?
No community reviews have been submitted for this work.

Lists

This work does not appear on any lists.

History

Download catalog record: RDF / JSON
September 15, 2021 Edited by ImportBot import existing book
February 10, 2019 Edited by MARC Bot import existing book
February 4, 2019 Created by MARC Bot import existing book