An edition of XNA Game studio 4.0 programming (2011)

XNA Game studio 4.0 programming

developing for Windows phone 7 and Xbox 360

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Last edited by ImportBot
December 19, 2023 | History
An edition of XNA Game studio 4.0 programming (2011)

XNA Game studio 4.0 programming

developing for Windows phone 7 and Xbox 360

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Publisher
Addison-Wesley
Language
English
Pages
524

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Previews available in: English

Edition Availability
Cover of: XNA Game studio 4.0 programming
XNA Game studio 4.0 programming: developing for Windows phone 7 and Xbox 360
2011, Addison-Wesley
electronic resource : in English

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Book Details


Table of Contents

1. Getting started : Installing XNA Game Studio 4.0 ; Writing your first game ; Download samples
2. Sprites and 2D graphics : What does 2D mean? ; Show me something on screen ; Spritebatch ; Rendering text
3. The game object and the default game loop : What is in a new project? ; The game class ; Game loop ; Components
4. Introduction to 3D graphics : 3D graphics in SNA Game Studio ; What are 3D graphics? ; Makeup of a 3D image ; 3D math basics ; Graphics pipeline ; Reach and HiDef graphics profiles
Let the 3D rendering start
5. Lights, camera, action! : Why do I see what I see? ; View matrix ; Projection matrix ; Camera types ; Models
6. Built-in shader effects : Using BasicEffect ; Using the Effect interfaces ; Using DualTextureEffect ; Using AlphaTestEffect ; Using EnvironmentMapEffect ; Using SkinnedEffect
7. States, blending, and textures : Device states ; Render targets ; Back to device states ; SamplerStates
^
8. Introduction to custom effects : What is a custom effect? ; High level shading language ; Creating your first custom effect ; Parts of an effect file ; Drawing with a custom effect ; Vertex color ; Texturing ; Lighting ; Effect states
9. Using the content pipeline : Tracing content through the build system ; Content processors ; Content importers ; Combining it all and building assets
10. Having fun with avatars : Introduction to avatars ; Modifying avatar lighting ; Playing multiple animations ; Blending between animations ; Interacting with objects ; 2D avatars using render targets ; Custom avatar animations
11. Understanding performance : General performance ; Graphics performance ; Measuring performance ; Cost of built-in shaders
^
^^
12. Adding interactivity with user input : Using input in XNA Game Studio ; Polling versus event-based input ; The many keys of a keyboard ; Precision control of a mouse ; Xbox 360 gamepad ; Multitouch input for Windows phones ; Windows phone sensors and feedback
13. Turn up the volume : Playing sound effects ; dynamic sound effects
14 Storage : What is storage? ; Isolated storage ; XNA Game Studio storage ; Loading loose files from your project
15. Gamer services : GamerServicesComponent ; Guide class ; Gamers and profiles
16. Multiplayer networking : Multiplayer games
17. Using media in XNA Game Studio : What is media? ; Media enumeration ; Video ; Visualizations
A. Reach vs. HiDef chart
B. Using the Windows phone FMRadio
Windows phone 7 launchers and choosers
D. Dealing with tombstoning.
^^

Edition Notes

Includes bibliographical references and index.

Published in
Upper Saddle River, NJ
Series
Developer's library, Developer's library
Other Titles
Safari books online.

Classifications

Dewey Decimal Class
794.8/1526
Library of Congress
QA76.76.C672 M5466 2011, QA76.76.C672M5466

The Physical Object

Format
[electronic resource] :
Number of pages
524

ID Numbers

Open Library
OL25539609M
Internet Archive
xnagamestudiopro360mill
ISBN 10
0672333457
ISBN 13
9780672333453
LCCN
2010045743
OCLC/WorldCat
639165049

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December 19, 2023 Edited by ImportBot import existing book
November 14, 2020 Edited by MARC Bot import existing book
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July 28, 2014 Created by ImportBot import new book