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Previews available in: English
Subjects
Xbox 360 (Video game console), Computer games, Xbox video games, Programming, Design, Microsoft xna (computer program), Computer games, programming, Computer games, design, Windows phone (computer program), Microsoft XNA (Computer file), Windows phone (Computer file), Computer games--programming, Computer games--design, Xbox 360 (video game console)Showing 1 featured edition. View all 1 editions?
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XNA Game studio 4.0 programming: developing for Windows phone 7 and Xbox 360
2011, Addison-Wesley
electronic resource :
in English
0672333457 9780672333453
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Book Details
Table of Contents
1. Getting started : Installing XNA Game Studio 4.0 ; Writing your first game ; Download samples
2. Sprites and 2D graphics : What does 2D mean? ; Show me something on screen ; Spritebatch ; Rendering text
3. The game object and the default game loop : What is in a new project? ; The game class ; Game loop ; Components
4. Introduction to 3D graphics : 3D graphics in SNA Game Studio ; What are 3D graphics? ; Makeup of a 3D image ; 3D math basics ; Graphics pipeline ; Reach and HiDef graphics profiles
Let the 3D rendering start
5. Lights, camera, action! : Why do I see what I see? ; View matrix ; Projection matrix ; Camera types ; Models
6. Built-in shader effects : Using BasicEffect ; Using the Effect interfaces ; Using DualTextureEffect ; Using AlphaTestEffect ; Using EnvironmentMapEffect ; Using SkinnedEffect
7. States, blending, and textures : Device states ; Render targets ; Back to device states ; SamplerStates
^
8. Introduction to custom effects : What is a custom effect? ; High level shading language ; Creating your first custom effect ; Parts of an effect file ; Drawing with a custom effect ; Vertex color ; Texturing ; Lighting ; Effect states
9. Using the content pipeline : Tracing content through the build system ; Content processors ; Content importers ; Combining it all and building assets
10. Having fun with avatars : Introduction to avatars ; Modifying avatar lighting ; Playing multiple animations ; Blending between animations ; Interacting with objects ; 2D avatars using render targets ; Custom avatar animations
11. Understanding performance : General performance ; Graphics performance ; Measuring performance ; Cost of built-in shaders
^
^^
12. Adding interactivity with user input : Using input in XNA Game Studio ; Polling versus event-based input ; The many keys of a keyboard ; Precision control of a mouse ; Xbox 360 gamepad ; Multitouch input for Windows phones ; Windows phone sensors and feedback
13. Turn up the volume : Playing sound effects ; dynamic sound effects
14 Storage : What is storage? ; Isolated storage ; XNA Game Studio storage ; Loading loose files from your project
15. Gamer services : GamerServicesComponent ; Guide class ; Gamers and profiles
16. Multiplayer networking : Multiplayer games
17. Using media in XNA Game Studio : What is media? ; Media enumeration ; Video ; Visualizations
A. Reach vs. HiDef chart
B. Using the Windows phone FMRadio
Windows phone 7 launchers and choosers
D. Dealing with tombstoning.
^^
Edition Notes
Includes bibliographical references and index.
Classifications
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