Record Locator: marc_ithaca_college/ic_marc.mrc
LEADER: 03045pam a22002654a 45 0
001 322001
005 20041025102643.0
008 030626s2003 maua b 001 0 eng
010 $a 2003059969
035 $a52547737
040 $aDLC$cDLC$dUKM
015 $aGBA429404$2bnb
016 7 $a012902510$2Uk
020 $a0262122634
042 $apcc
050 00 $aTA174$b.D483 2003
049 $aXIMM
245 00 $aDesign research :$bmethods and perspectives /$cBrenda Laurel, editor.
260 $aCambridge, Mass. :$bMIT Press,$cc2003.
300 $a334 p. :$bill. (some col.) ;$c24 cm.
504 $aIncludes bibliographical references (p. [317]-322) and index.
505 0 $aPreface: The Design cluster / Peter Lunenfeld -- Introduction: muscular design / Brenda Laurel -- Acknowledgments / Brenda Laurel -- Section introduction: the changing role of research / Christopher Ireland -- Qualitative methods: from boring to brilliant / Christopher Ireland -- Ethnography and critical design practice / Tim Plowman -- The paradox of design research / Bonnie McDaniel Johnson -- Designing for the new old / Eric Dishman -- Demo: design improvisation / Brenda Laurel -- Hispanic culture in design research / Carlos Santos -- Overview of quantitative methods in design research / Stacey Purpura -- User requirements / Abbe Don and Jeff Petrick -- Section introduction: design (as) research / Anne Burdick -- Speculation, serendipity and studio anybody / Lisa Grocott -- Toward a definition of the decorational / Denise Gonzales Crisp -- Demo design writing / Anne Burdick -- Sensory anomalies / Michael Naimark -- Spontaneous cinema as design practice / Rachel Strickland -- Game forms for new outcomes / Emma Westecott -- Strategy, tactics and heuristics for research / Rob Tow -- Section introduction: test pilots / Brenda Laurel -- Bringing clarity to the "fuzzy front end" / Darrel Rhea -- Research methods for designing effective experiences / Nathan Shedroff -- Enabling design / Sean Donohue -- Non-assumptive research / Dorothy Deasy -- Play as research / Eric Zimmerman -- Demo: creating a culture of design research / Eric Zimmerman -- Interdisciplinary design research / Patrik Svensson -- Conceptual designs / BJ Fogg -- Moving your idea through your organization / Christoph Loch -- Demo: vibe-hunting / Somi Kim -- Living proof / Tracy Moon -- Research to fuel the creative process / David Canaan -- Section introduction: reports from the field / Brenda Laurel -- "You can't bring that game to school / Henry Jenkins, Hurt Squire & Philip Tan -- Slim Smarts / Will Wright and Brenda Laurel -- Social impact of design / Darion Rapoza -- Researching America's army / Margaret Davis ... et. al. -- A virtual walk on the moon / Bruce Damer -- Demo: mobium / Jin Hyun Park -- Research and the movies / Buffy Shutt -- Research and design for kids / Jan Craige Singer -- Real brand alignment / Davis Masten -- Conclusion: beauty, brains and bravery / Brenda Laurel.
650 0 $aEngineering design.
700 1 $aLaurel, Brenda.
994 $aC0$bXIM
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