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Beginning Java SE 6 game programming
2011, Course Technology
in English
- 3rd ed.
1435458087 9781435458086
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Book Details
Table of Contents
Introduction
Part I: Java for beginners
Getting started with Java
Java programming essentials
Creating your first Java game
Part II: Java game programming
Vector-based graphics
Bitmap-based graphics
Simple sprites
Sprite animation
Keyboard and mouse input
Sound effects and music
Timing and the game loop
Part III: The galactic war project
Galactic war: from vectors to bitmaps
Galactic war: sprites and collision boxes
Galactic war: squashed by space rocks
Galactic war: entity management
Galactic war: finishing the game
Galactic war: web deployment
Appendix: Chapter quiz answers.
Edition Notes
Includes bibliographical references and index.
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- Created June 14, 2012
- 9 revisions
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December 21, 2022 | Edited by ImportBot | import existing book |
December 4, 2022 | Edited by ImportBot | import existing book |
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September 25, 2020 | Edited by MARC Bot | import existing book |
June 14, 2012 | Created by LC Bot | Imported from Library of Congress MARC record. |