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Book Details
Table of Contents
Introduction
The 3D channel effects
The audio effects
The blur and sharpen effects
The channel effects
The color correction effects
The distort effects
The expression controls effects
The generate effects
The keying effects
The matte effects
The noise & grain effects
The obsolete effects
The perspective effects
The simulation effects
The stylize effects
The text effects
The time effects
The transition effects
The utility effects
The cycore effects
Using multiple effects together
Enhancing the illusion with maps
Where do I go from here?
Edition Notes
Includes index.
Classifications
The Physical Object
ID Numbers
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- Created August 1, 2012
- 13 revisions
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June 15, 2023 | Edited by ImportBot | import existing book |
May 4, 2023 | Edited by ImportBot | import existing book |
May 4, 2023 | Edited by ImportBot | import existing book |
March 7, 2023 | Edited by MARC Bot | import existing book |
August 1, 2012 | Created by LC Bot | Imported from Library of Congress MARC record. |