3ds Max modeling for games

insider's guide to game character, vehicle, and environment modeling

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Last edited by ImportBot
December 19, 2023 | History

3ds Max modeling for games

insider's guide to game character, vehicle, and environment modeling

  • 0 Ratings
  • 3 Want to read
  • 0 Currently reading
  • 0 Have read

Create stunning commercial-grade game art with these incredible modeling, texturing, lighting and rendering tips for 3ds Max 2009 (user base of 200,000+) in this Official Autodesk Techniques book. The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. -additional material on the book's bonus website at www.3d-for-games.comNote: CD-ROM/DVD and other supplementary materials are not included.

Publish Date
Language
English
Pages
322

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Previews available in: English

Edition Availability
Cover of: 3ds Max Modeling for Games
3ds Max Modeling for Games
2017, Taylor & Francis Group
in English
Cover of: 3ds Max Modeling for Games
Cover of: 3ds Max Modeling for Games
Cover of: 3ds Max Modeling for Games
Cover of: 3ds Max Modeling for Games
Cover of: 3ds Max Modeling for Games
3ds Max Modeling for Games
2008, Elsevier Science
Electronic resource in English
Cover of: 3ds Max modeling for games

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Book Details


Edition Notes

Includes index.

Published in
Amsterdam, Boston

Classifications

Dewey Decimal Class
006.6/96
Library of Congress
TR897.7 .G32 2008, TR897.7 .G32 2009, TR897.7

The Physical Object

Pagination
p. cm.
Number of pages
322

ID Numbers

Open Library
OL16888589M
Internet Archive
dsmaxmodelingfor00gaha_939
ISBN 13
9780240810614
LCCN
2008024133
OCLC/WorldCat
794667932, 354466119, 229750619
Library Thing
6309938
Goodreads
5584039

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 19, 2023 Edited by ImportBot import existing book
March 7, 2023 Edited by MARC Bot import existing book
December 31, 2022 Edited by MARC Bot import existing book
December 19, 2022 Edited by ImportBot import existing book
September 26, 2008 Created by ImportBot Imported from Library of Congress MARC record