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Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.
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Previews available in: English
Subjects
Reusability, Object-oriented programming (Computer science), Computer software, Software patterns, Entwurfsmuster, Object-georiënteerd programmeren, Computacao (metodologia e tecnicas), Objektorientierte Programmierung, Softwarewiederverwendung, Programas para computadoras, Reutilización, Softwareentwicklung, Hergebruik, Programacao de computadores, Design, Object-oriented design, Software Design, Software DevelomentBook Details
Table of Contents
Preface
Page xi
Foreward
Page xiii
Guide to Readers
Page xv
1.
Introduction
Page 1
1.1.
What is a Design Pattern
Page 2
1.2.
Design Patterns in Smalltalk MVC
Page 4
1.3.
Describing Design Patterns
Page 6
1.4.
The Catalog of Design Patterns
Page 8
1.5.
Organizing the Catalog
Page 9
1.6.
How Design Patterns Solve Design
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- Created April 29, 2008
- 31 revisions
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December 19, 2023 | Edited by ImportBot | import existing book |
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April 29, 2008 | Created by an anonymous user | Imported from amazon.com record. |