An edition of Dreaming in code (2007)

Dreaming in Code

Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software

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  • 6 Ratings
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  • 8 Have read
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  • 3.50 ·
  • 6 Ratings
  • 23 Want to read
  • 0 Currently reading
  • 8 Have read

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Last edited by IdentifierBot
August 10, 2010 | History
An edition of Dreaming in code (2007)

Dreaming in Code

Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software

  • 3.50 ·
  • 6 Ratings
  • 23 Want to read
  • 0 Currently reading
  • 8 Have read

Their story takes us through a maze of dead ends and exhilarating breakthroughs as they and their colleagues wrestle not only with the abstraction of code but with the unpredictability of human behavior, especially their own. Along the way, we encounter black holes, turtles, snakes, dragons, axe-sharpening, and yak-shaving--and take a guided tour through the theories and methods, both brilliant and misguided, that litter the history of software development, from the famous "mythical man-month" to Extreme Programming. Not just for technophiles but for anyone captivated by the drama of invention, Dreaming in Code offers a window into both the information age and the workings of the human mind.From the Hardcover edition.

Publish Date
Publisher
Crown
Language
English
Pages
416

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Previews available in: English

Edition Availability
Cover of: Dreaming in code
Dreaming in code: two dozen programmers, three years, 4,732 bugs, and one quest for transcendent software
2008, Three Rivers Press
Paperback in English - 1st pbk. ed.
Cover of: Dreaming in Code
Cover of: Dreaming in Code
Dreaming in Code
2007, Crown Publishing Group
Electronic resource in English

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Book Details


First Sentence

"It was winter 1975."

Table of Contents

Chapter 0: Software Time [1975-2000]
Chapter 1: Doomed [July 2003]
Chapter 2: The Soul of Agenda [1968-2001]
Chapter 3: Prototypes and Python [2001-November 2002]
Chapter 4: Lego Land [November 2002-August 2003]
Chapter 5: Managing Dogs and Geeks [April-August 2003
Chapter 6: Getting Design Done [July-November 2003]
Chapter 7: Detail View [January-May 2004]
Chapter 8: Stickies on a Whiteboard [June-October 2004]
Chapter 9: Methods
Chapter 10: Engineers and Artists
Chapter 11: The Road to Dogfood [November 2004-November 2005]
Epilogue: A Long Bet [2005-2029 and beyond]
Notes
Acknowledgments
Index

The Physical Object

Format
Hardcover
Number of pages
416
Dimensions
9.3 x 6.6 x 1.5 inches
Weight
1.4 pounds

ID Numbers

Open Library
OL8364273M
ISBN 10
1400082463
ISBN 13
9781400082469
Library Thing
2176314
Goodreads
32475

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
August 10, 2010 Edited by IdentifierBot added LibraryThing ID
April 24, 2010 Edited by Open Library Bot Fixed duplicate goodreads IDs.
April 16, 2010 Edited by bgimpertBot Added goodreads ID.
April 14, 2010 Edited by Open Library Bot Linked existing covers to the edition.
April 29, 2008 Created by an anonymous user Imported from amazon.com record.