An edition of Works of game (2015)

Works of game

on the aesthetics of games and art

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Last edited by ImportBot
January 30, 2024 | History
An edition of Works of game (2015)

Works of game

on the aesthetics of games and art

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

"Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes--to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. 'Game Art, ' which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. 'Artgames, ' created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, 'Artists' Games'--with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman--represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities."--Publisher description.

Publish Date
Publisher
The MIT Press
Language
English
Pages
146

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Previews available in: English

Edition Availability
Cover of: Works of game
Works of game: on the aesthetics of games and art
2015, The MIT Press
in English

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Book Details


Table of Contents

On thinking playfully
Introduction
Game art
Artgames
Artists' games
Games as a medium.

Edition Notes

Includes bibliographical references (pages 131-135) and index.

Series
Playful thinking, Playful thinking (Cambridge, Mass)

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.3 .S527 2015, GV1469.3.S527 2015

The Physical Object

Pagination
x, 146 pages
Number of pages
146

ID Numbers

Open Library
OL27198502M
Internet Archive
worksofgameonaes0000shar
ISBN 10
0262029073
ISBN 13
9780262029070
LCCN
2014034227
OCLC/WorldCat
897401943

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
January 30, 2024 Edited by ImportBot import existing book
July 20, 2023 Edited by ImportBot import existing book
March 7, 2023 Edited by MARC Bot import existing book
December 21, 2022 Edited by MARC Bot import existing book
July 19, 2019 Created by MARC Bot Imported from marc_openlibraries_sanfranciscopubliclibrary MARC record.