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Childhood : abandoned and chosen |
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Odd couple : the two Steves |
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The dropout : turn on, tune in |
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Atari and India : Zen and the art of game design |
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The apple I : turn on, boot up, jack in |
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The apple II : dawn of a new age |
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Chrisann and Lisa : he who is abandoned |
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Xerox and Lisa : graphical user interfaces |
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Going public : a man of wealth and fame |
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The Mac is born : you say you want a revolution |
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The reality distortion field : playing by his own set of rules |
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The design : real artists simplify |
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Building the Mac : the journey is the reward |
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Enter Sculley : the Pepsi challenge |
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The launch : a dent in the universe |
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Gates and Jobs : when orbits intersect |
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Icarus : what goes up |
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NeXT : Prometheus unbound |
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Pixar : technology meets art |
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A regular guy : love is just a four-letter word |
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Family man : at home with the Jobs clan |
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Toy Story : Buzz and Woody to the rescue |
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The second coming : what rough beast, its hour come round at last |
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The restoration : the loser now will be later to win |
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Think different : Jobs as iCEO |
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Design principles : the studio of Jobs and Ive |
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The iMac : hello (again) |
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CEO : still crazy after all these years |
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Apple stores : Genius bars and Siena sandstone |
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The digital hub : from iTunes to the iPod |
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The iTunes store : I'm the pied piper |
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Music man : the sound track of his life |
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Pixar's friends : ...and foes |
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Twenty-first-century Macs : setting Apple apart |
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Round one : memento mori |
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The iPhone : three revolutionary products in one |
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Round two : the cancer recurs |
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The iPad : into the post-PC era |
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New battles : and echoes of old ones |
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To infinity : the cloud, the spaceship, and beyond |
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Round three : the Twilight struggle |
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Legacy : the brightest heaven invention |
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