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The media equation: how people treat computers, television, and new media like real people and places
4 editions - first published in 1996 DAISY -
Effects of mass communication
1 edition - first published in 1986 -
Games at work: how games and virtual worlds are changing the way people work and businesses compete
1 edition - first published in 2009 -
Total engagement
1 edition - first published in 2009
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History Created April 1, 2008 · 2 revisions
| August 29, 2008 | Edited by RenameBot | fix author name |
| April 1, 2008 | Created by an anonymous user | initial import |
