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Last edited anonymously
April 29, 2008 | History

Ian Millington

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8 works Add another?

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  • Cover of: Game physics engine development: how to build a robust commercial-grade physics engine for your game

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  • Cover of: Artificial intelligence for games
    First published in 2006 8 editions in 1 language — 1 previewable

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  • Cover of: AI for Games
    First published in 2019 6 editions in 1 language

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  • Cover of: AI for Games, Third Edition

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  • Cover of: Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

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  • Cover of: Artificial Intelligence for Games (The Morgan Kaufmann Series in Interactive 3D Technology)

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  • Cover of: Artificial Intelligence for Games. the Morgan Kaufmann Series in Interactive 3D Technology

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  • Cover of: Game Physics Engine Development. the Morgan Kaufmann Series in Interactive 3D Technology

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History

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April 29, 2008 Created by an anonymous user initial import