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Game physics engine development: how to build a robust commercial-grade physics engine for your game
Subjects
Computer games, Programming, Artificial intelligence, Computer animation, Computer games, programming, Programmation, Animation par ordinateur, Data processing, GAMES, Intelligence artificielle, Jeux d'ordinateur, Physics, Physics, data processing, Artificial Intelligence, Board, Computer Technology, Computer graphics, Computerspiel, Dialogsystem, Digital, Informatique, Intelligence (ai) & semantics, Jeux vidéo, Künstliche Intelligenz, NonfictionID Numbers
- OLID: OL2647444A
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April 29, 2008 | Created by an anonymous user | initial import |